Flying over the Amazon Forest: the image-text construction of Brazil in three shmup games
DOI:
https://doi.org/10.22168/2237-6321-32512Keywords:
Social semiotics. Grammar of visual design. Video games. Shmup. Brazility.Abstract
In this article, we aim to analyze the image-text construction of Brazil in three shmup subgenre games: Sonic Wings 2, Sonic Wings Special, and Strikers 1945 II. We draw primarily on the theoretical framework of social semiotics (HODGE; KRESS, 1988; VAN LEEUWEN, 2005), in particular the propositions present in the grammar of visual design (KRESS; VAN LEEUWEN, 2021), as well as contributions from critical discourse analysis (VAN LEEUWEN, 2008; MACHIN; MAYR, 2012) and color theory (RHYNE, 2017). The study of semiotic choices, notably the color choices in the imagetic analysis and the lexical choices in the verbal analysis, deployed in the Brazilian stages, aims to investigate how multimodal resources are employed to construct ideologically rooted texts in a representational tradition of Brazil, or what can be called brazility: Images and discourses stereotypically associated with Brazil that are still found in games produced today.
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