“Todo mundo faz isso, por que eu não faço?"

Discutindo discurso de ódio sobre identidades de gênero em jogos online com estudantes de ensino médio em uma escola pública de Fortaleza

Authors

  • Abner Oliveira Lopes da Silva Universidade Federal do Ceará
  • Luciana Lobo Miranda Universidade Federal do Ceará

DOI:

https://doi.org/10.36517/psg.v15i2%20especial.94419

Abstract

This experience report comes from research about the presence of hate speech in online games, conducted with young students from a public school in Fortaleza. Using the theoretical-methodological perspectives of Research-Intervention and PesquisarCOM, the objective is to collectively build concepts about the ways in which hate speech operates and is perpetuated within the online game format. The young people participated in two stages, the first being a 30-hour extension course on online risks where the prevalence of the topic of hate speech in online games was highlighted. The second stage consisted of a discussion group that allowed deeper insights into the topic. There was the participation of 5 students. The presence and maintenance of hegemony and domination of male bodies in the gaming space was noticeable, with gender-based violence appearing as a frequent form of dissemination of hate speech. Utilizing a post-structuralist perspective on the concepts of gender and hate speech, anchored in Judith Butler, and from studies on the prevalence of hate speech in electronic games, it was possible to realize that online games, as well as electronic games are idealized based on narrow gender ideals that advocate for the male players as the only ones belonging to the gaming space, guided by the logic of profit in order to sustain exclusionary community ideas about the female players, placing them in a position of subalternity and non-belonging to the space of the game.

Published

2024-11-24

How to Cite

Oliveira Lopes da Silva, A., & Lobo Miranda, L. (2024). “Todo mundo faz isso, por que eu não faço?": Discutindo discurso de ódio sobre identidades de gênero em jogos online com estudantes de ensino médio em uma escola pública de Fortaleza. Passagens: Revista Do Programa De Pós-Graduação Em Comunicação Da Universidade Federal Do Ceará, 15(2 especial), 110–133. https://doi.org/10.36517/psg.v15i2 especial.94419

Issue

Section

Dossiê Identidades infantis e juvenis na cultura digital